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WCG Challenge l WCG HISTORY |
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Organizer |
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WCGC Organizing Committee |
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Sponsors |
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Ministry of Culture
and Tourism, Ministry of Information
and Communications, Samsung |
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Electronics
Game Partners |
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Microsoft, Sego Entertainment, EA Korea,
KBK Inc. |
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Date |
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WCG Forum: Oct. 6, 2000 (Fri.)
Opening Ceremony: Oct. 7, 2000
(Sat.)
Preliminaries: -
Overseas: Jul. 22~Sep. 24, 2000
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Domestic: On-line registration >
Aug.14~24
On-line matches > Sep. 6~25
Off-line matches: Sep. 30~Oct.
1
Final Tournament: Oct. 8 (Sun.)~Oct.
15 (Sun.) |
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Official
Games |
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Official Events: Quake III: Arena,
FIFA 2000, Age of Empires II, StarCraft:
Broodwar
Demonstration games:
1 overseas game, 2 domestic games
Non-Tournament Events:
Game events held on site |
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Official
Game Event & Grand Final Prize
Money |
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StarCraft:
BroodWar |
QuakeIII:
Arena |
Age
of Empires II |
FIFA
2000 |
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1st |
$25,000 |
$25,000 |
$25,000 |
$25,000 |
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2nd |
$15,000 |
$15,000 |
$15,000 |
$15,000 |
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3rd |
$6,000 |
$6,000 |
$6,000 |
$6,000 |
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4th |
$4,000 |
$4,000 |
$4,000 |
$4,000 |
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Participating
Countries |
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Total 17 countries and areas:
Australia, Canada,
China, Denmark, France, Germany, Hong
Kong, Japan, Republic of Korea, Mexico,
Netherlands, Norway, Singapore,
Sweden, Chinese Taipei, UK, USA |
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Other
Event |
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Game World (Exhibit site
adjacent to tournament facilities) |
North
Korean Software Exhibition
show represented the first opportunity
for everyone in the exhibition
to firsthand experienced North
Korean software-related technology. |
Cyber
Character Exhibition
exhibit of the cyber/science
fiction characters of Takayuki
Takeya, one of the leading character
artists in Japan. Also, winners
of National Character Art Contest
to exhibit their art work. |
Game
Movie Viewing
showcased the cinematic
and gameplay Trailers and computer
graphic sequences from various
worldwide game publishers and
developers |
Game
Experience Attraction
special attention to
some of the hottest games facing
the industry today, including:
the business models behind virtual
reality, the latest game trend
of simulation games also challenge,
and opportunity to face the interactive
entertainment. |
Game
History
exhibition of the true
history of video games from the
invention of the very first game
displayed to latest interactive
entertainment technologies. |
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